![]() ![]() Here is a download for the updated project that can be imported to GMS2: roadtest22GMS2GuideVer.yyz So, let’s fix this, going step by step on how to upgrade this project. The problem is that it’s a 10 year old project targeting an (at this point) ancient version of GameMaker, and updating it straight to GMS2 does not work – it doesn’t crash, but textures are mapped incorrectly, the field of view is messed up and it has to use compatibility scripts to “function”. ![]() “3D Road” is a GameMaker 7 project from 2010 which appears to be created by a user named Vendet., which demos dynamically generating a 3D road model using 2 paths (a layout and a height map) and some math. Recently, a GameMaker asked me if I could update the “ 3D Road” project from the site to GMS2 and remove the need for compatibility scripts.Since this is a general project that proves a good example for updating any D3D based project to GMS2, I think it is worth me writing about! Windows XP is no longer supported for games created using GameMaker Studio 2.…and removing the need for compatibility scripts!.Line drawing - unfortunately line drawing is not consistently implemented by hardware vendors, this means that between different manufacturers and different drivers from the same manufacturer you may get different results, we reccomend that you do not rely on line drawing in released games, but the functions are still there for you to try.No Anti Aliasing implemented - all functions return 0 for the number of anti aliasing levels, we will implement this in the future. ![]() Our Windows Desktop Runner has also changed from using DX9 to using DX11 this may mean that there are some compatibility issues that may need to be addressed, there are some known issues at present Many functions have been added in GameMaker Studio 2, the following sections outline those that have been added and those that have been removed, please consult the manual (Help -> Open Manual) for further info. Var a = (b = 0) ? 10 : 11 Runtime Changes ![]() Var a = ] Conditional OperatorĮxpressions can now use conditional (or ternary) operators, allowing decisions to be made within expressions: They can also be used to create an empty array as followsĪrrays can be nested inside arrays such as Array literalsĪrrays can now be initialised using the syntaxĪrray literals can be used any place where an array could be used like, You can find out more information about the obsolete functions here, and if you want to port a game from GameMaker: Studio 1.4 we have the following guide: Porting GM:S 1.4 Games Into GameMaker Studio 2. Some of these are replacement functions for things available previously (like the addition of the GPU functions to replace many of the Texture functions) while the majority are completly new to deal with new functionality in the IDE. GameMaker Studio 2 has a major update to the GameMaker Language (GML) and in this article we list all the new functions as well as give a short explanation for each. ![]()
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